Changelog
1.1.0.45
October 23rd, 2025
- Updated Somnium Service to version 2.8.0. 
- New somnium software components replace legacy vrg components. 
- Legacy components will be disabled automatically but may still be present on your system.
 
 - New somnium configuration files, and folder structure. 
- These are not compatible with legacy configuration files, so any changes to Somnium configuration will need to be reapplied manually in Somnium VR1 Tool.
 
 - Updated payloads and dependencies.
 
 - New somnium software components replace legacy vrg components. 
 - Updated Somnium OpenXR Runtime to version 1.0.0. 
- Improved performance with most OpenXR applications (approximately 30-40% increase when compared to previous stable version).
 - Added support for multiple display frequencies (72Hz, 90Hz, 120Hz [experimental]). 
- The display mode can be changed on Headset-Screen page, but it requires compatible firmware version (1.1.5.128).
 
 - Compatibility fixes for NVIDIA RTX 50xx GPUs.
 - Mixed Reality updates: 
- Improved image quality, auto exposure, and color profiles.
 - Added new ultrawide MR camera mode (3968×2352,75FPS).
 - Added new compensation options (Mixed Reality – General page).
 
 - Eye Tracking updates: 
- Improved eye tracking algorithms (better calibration, more precise tracking).
 - Added special eye tracking calibration mode for VROptician lenses (to make calibration with lenses easier). To use this mode enable the Lens Inserts option on the Headset – Eyes page before calibrating the eye tracking.
 - Added additional eye tracking info messages to in-headset overlay.
 
 - OpenXR Runtime status and installation: 
- Improved OpenXR Runtime installation process.
 - Added info about currently active OpenXR Runtime to Software – Drivers page.
 - Added periodic check of OpenXR Runtime, to dynamically reflect any OpenXR changes made outside Somnium VR1 Tool.
 
 - Software compatibility: 
- Compatibility fixes for Unreal Engine 5.2 and newer.
 - Compatibility fixes for OpenKneeBoard.
 - Added support for dynamic foveated rendering in MSFS 2024.
 - Improved compatibility with other OpenXR applications (DCS, iRacing, LMU, Falcon BMS, Autodesk VRED, etc.).
 
 - Improved tracker-based motion cancellation for motion platforms.
 
 - Updated Somnium SteamVR Driver to version 3.5.0. 
- Improved rendering pipeline. 
- SteamVR now controls the whole rendering process and directly communicates with Somnium displays.
 - Higher resolution of lens warping mesh.
 
 - Added support for multiple display frequencies (72Hz, 90Hz, 120Hz [experimental]). 
- The display mode can be changed directly in SteamVR Settings – General menu, but it requires compatible firmware version (1.1.5.128).
 
 - Disabled UI elements in Somnium VR1 Tool which are not functional in SteamVR Driver mode (including info tooltip).
 - Added native SteamVR overlays (Virtual Desktop, Eye Tracking, Mixed Reality). 
- These overlays are now processed directly by SteamVR, so they are visible in SteamVR VR View window and Overlay Viewer.
 
 
 - Improved rendering pipeline. 
 - Updated Ultraleap Runtime to version 6.1.0.1.
 - Somnium VR1 Tool UI changes: 
- Added custom Fan Speed options (Headset – Power page).
 - Updated text and UI on some Setup Wizard pages to be more user-friendly.
 - Added new functionality for hardware buttons (Eye Tracking toggle, separate Simple and Advanced Eye Calibration, separate action for Passthrough and Masked Mixed Reality).
 - Added separate option for changing top and bottom vertical FOV (Headset – Advanced page).
 - Added total vertical and horizontal FOV values (Headset – Advanced page).
 - Added new option to enable detailed advanced logs (Software – Drivers page).
 
 
- Known issues:
- 120 Hz might cause image artifacts on some PC setups, so this mode is still considered experimental.
 - VR Controllers are not supported in Somnium OpenXR Runtime.
 - Spacewarp functionality is currently experimental and may not work correctly on all PC/software setups.
 - MSFS 2024 – Switching between desktop and VR mode repeatedly can cause drop in performance/FPS. If this issue occurs, we recommend restarting MSFS 2024.
 
 
- Notes:
- This version was also released in Standalone edition as version 1.1.0.122.
 
 
1.0.4.109 – Somnium SDK Beta5
August 12th, 2025
- Added overlays to SteamVR driver (Mixed Reality, Virtual Desktop, Eye Tracking).
 - Added simple Eye Tracking calibration.
 - Fixed Virtual Desktop default position.
 - Re-enabled foveated rendering status information.
 - Added spacewarp functionality (experimental).
 - Added tracking origin offsets.
 - Added new option to enable detailed advanced logs.
 - Added support for dynamic foveated rendering in MSFS 2024.
 - Fixed OpenXR compatibility with Le Mans Ultimate and MSFS 2020.
 - Improved mixed reality behavior and added new compensation options for mesh masking.
 - Eye tracking improvements.
 - Other additional fixes and improvements.
 
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
 - VR Controllers are not supported in native OpenXR.
 - Spacewarp functionality is currently experimental and may not work correctly on all PC/software setups.
 - When SteamVR Driver is used VR View functionality can’t be enabled from Somnium VR1 Tool (use SteamVR VR View instead).
 
 
1.0.3.98 – Somnium SDK Beta4
June 6th, 2025
- Eye-tracking improved algorithms (better calibration, more precise tracking).
 - Added eye tracking trail/heatmap visualization and option to disable/enable eye tracking after calibration.
 - Special eye-tracking calibration mode for VROptician lenses (to make calibration with lenses easier).
- To use this mode enable the Lens Inserts option on the Settings – Headset – Eyes page before calibrating the eye tracking.
 
 - RTX 5090 compatibility fixes.
 - Mixed Reality improvements (image quality and usability).
 - Motion Cancellation support (tracker-based).
 - OpenKneeBoard compatibility support.
 - Option to set FOV to lower values (60° in both vertical and horizontal FOV), and option to set render resolution up to 200%.
 - Added total vertical and horizontal FOV values to Settings – Headset – Advanced page.
 - Info about running application name is now available in Connected Device section.
 - SteamVR adjusted warping (higher resolution warping mesh).
 - Fix for checking correct SteamVR Somnium driver status and ability to enable/disable it from Somnium VR1 Tool.
 - Other smaller fixes and improvements.
 
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
 - Enabling mixed reality or virtual desktop overlays can cause small image stuttering on some PC setups.
 - Simple eye tracking calibration and Measure IPD functionality is currently not available.
 - Virtual Desktop doesn’t automatically reset position after it is enabled (use manual Reset from Somnium VR1 Tool instead).
 - Info about foveated rendering state is not available in Somnium VR1 Tool (foveated rendering status in Connected Device section will always show a grey dot even if foveated rendering is active).
 - VR Controllers are not supported in native OpenXR.
 - Spacewarp functionality is not yet available.
 - Overlays in SteamVR are not available, and most of the Somnium VR1 Tool options are currently not working with SteamVR driver.
 - Tracking origin offsets are not available.
 
 
1.0.3.95 – Somnium SDK Beta3 hotfix
May 2nd, 2025
- Fixed process freeze issue in DCS.
 - Fixed iRacing crash when mixed reality cameras are connected.
 - Fixed application crash when enabling mixed reality with Nvidia sharpening.
 
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
 - Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
 - VR Controllers are not supported in native OpenXR.
 - Motion cancellation is not yet available.
 - Spacewarp functionality is not yet available.
 - SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
 
 
1.0.3.93 – Somnium SDK Beta3
April 23rd, 2025
- iRacing OpenXR compatibility fix.
 - Mixed Reality color & image improvements.
 - Improved image warping.
 - Eye tracking functionality added (only advanced calibration is available for now).
 - Foveated rendering functionality added (both static + dynamic). Tested in DCS (requires enabling Quad Views option in DCS VR settings) and Unreal Engine.
 - Buttons functionality added. Additional new button actions are available (separate action for passthrough and masked mixed reality, separate action for eye tracking calibration).
 - Stability & performance improvements.
 - Other bug fixes & improvements.
 
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
 - Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
 - VR Controllers are not supported in native OpenXR.
 - Motion cancellation is not yet available.
 - iRacing doesn’t load when MR USB cables are connected.
 - Spacewarp functionality is not yet available.
 - SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
 
 
1.0.3.89 – Somnium SDK Beta2
March 8th, 2025
- Added Mixed Reality capabilities
 - Added VR upscaling algorithms
 - Minor bug fixes and improvements
 
- Known issues:
- OpenXR runtime is not compatible with iRacing.
 - Eye tracking and foveated rendering functionality is not yet available.
 - Motion cancellation is not yet available.
 - Spacewarp functionality is not yet available.
 - SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
 
 
1.0.3.83 – Somnium SDK Beta1
February 19th, 2025
- Added support for multiple display frequencies (72Hz, 90Hz, 120Hz).
 - Better performance with native OpenXR runtime (approximately 30-40% increase when compared to previous version).
 - Potential audio bug fix (robo voice).
 - Full compatibility with Unreal Engine 5.2 and newer.
 
- Known issues:
- This beta version is designed to test only features mentioned above using native OpenXR runtime and it does not support additional functionality such as: foveated rendering, upscaling, spacewarp, overlays, VD, buttons, MR etc.
 - SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
 
 
1.0.3.43
December 5th, 2024
- Additional fix for flashing black stripes while using SteamVR driver.
 - Fixed tracking initialization issues in OpenXR applications.
 - Added option to disable spacewarp functionality (Rendering page).
 - Added color enhancer option for mixed reality (MR Exposure page).
 - Adjusted default mixed reality exposure values.
 - Fix for OpenXR DirectX12 compatibility issues.
 
- Known issues:
- Somnium OpenXR Runtime 4.8.2 is not compatible with Unreal Engine 5.2 and newer.
- For now we recommend using either SteamVR plugin or SteamVR OpenXR runtime with those versions of Unreal Engine.
 
 - Mixed reality image is not shown when Blending is set to 100% (Mixed Reality – General page).
 
 - Somnium OpenXR Runtime 4.8.2 is not compatible with Unreal Engine 5.2 and newer.
 
- Notes:
- This version was also later released in Standalone edition as version 1.0.3.96.
 
 
1.0.2.41
November 14th, 2024
- Partial fix for flashing black stripes while using SteamVR driver (depends on specific PC setup).
 - Fixed crash in SteamVR when activating the Calibrate Head Pose function (Eyes page).
 - Added measured IPD visualization to SteamVR driver.
 - VR View optimization (VR View will not limit the rendering pipeline).
 - Fixed Somnium VR1 Tool list in Windows Apps to only show the latest installed version.
 - Other minor improvements and fixes.
 
1.0.1.37
November 1st, 2024
- Fixed perceived delay of the VR movement vs physical movements.
 - Fixed low FOV problems to allow for the full FOV of the headset to be utilized.
 - Changed default rendering resolution to 80%.
 - Added option to set custom keyboard shortcut in the Buttons tab.
 - Updated algorithm for mixed reality latency compensation.
 - Fixed IPD values displayed in Connected Headset section and in the Eyes tab.
 - Added capability to switch FOV and resolution without restarting SteamVR.
 - Fixed FPS counter in Somnium VR1 Tool when using SteamVR.
 - Fixed measure IPD and eye tracking functionality in SteamVR.
 
1.0.0.28
September 26th, 2024
- First release of Somnium VR1 Tool
 
This page was last modified on October 23rd, 2025 at 13:20
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