VrgHmd script options

  • Hmd Only Project
    • If you select this checkbox, the project will be built without the main window, so it can be used directly on the headset without any external monitor. This will also ensure that the project will run even when it is out of focus (in the background). We recommend using this setting for any project built for VR backpack solutions.
  • Render To Screen
    • This option sets what kind of image/texture will be rendered to the main display.
    • Left Centered Output – main window will show a scaled cutout from the texture which is rendered on the left headset display
      • Left Eye Output – main window will show full texture which is rendered on the left headset display
      • Right Eye Output – main window will show full texture which is rendered on the right headset display
      • Full Content – main window will show completely new texture rendered directly for the specific window size and resolution
      • Nothing – no additional textures will be rendered, main window will be empty
  • Hmd Index
    • Can be used to specify which connected XTAL headset will receive the rendered image from this Camera (this should be set to 0 if you are only using one headset).
  • Tracked External Object
    • This object will be used to track the rotation and position of the headset when the tracking option in XTAL tray icon is set to ‘External’ (see XTAL tray icon for more details).
  • Calibration Key
    • Here you can select a key bind for calibration. By pressing this key while running the project, you can calibrate the tracking sensor (reset default position and rotation).
  • Antialiasing
    • Higher Antialiasing levels will create smoother edges, but it will also require more computing power.
  • Is Tracked
    • When this option is disabled, no external tracking will be used even when set through the XTAL tray icon, so you can use Unity scripts to move the Camera freely.
  • Foveal Render
    • Check this option to activate foveated rendering. The resolution and size of the foveated part of the image can be set on the Rendering page of the XTAL runtime settings menu.
  • Foveal Render Toggle
    • Here you can select a key bind for switching the foveated rendering on or off. This allows user to enable or disable foveated rendering during runtime.
  • Detail Antialiasing
    • Use this option to set antialiasing levels for the foveated part of the image.
  • Alpha Channel
    • Check this option if you are using camera with alpha channel outputs – can be utilized by the XTAL Mixed reality background mode, or by other postprocessing apps

This page was last modified on March 21st, 2023 at 12:00

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