Building/Packaging the project

  • Open your Unreal Engine project with the imported VRG plugin
  • Select File > Package Project > Windows > Windows (64-bit) in the main menu
  • Select a desired Build folder
  • Wait until the Packaging is done
  • You can test your project by running the .exe binary in the Build folder
  • If your project wasn’t built with Automatic start of the VRG plugin
    • Hit the console shortcut key to open the console (can be set in ‚Project Preferences‘, and by default it is set to ~)
    • Write the command ‘xhmd’ into the console and press Enter
    • This will initialize the VRG plugin, and the scene will be displayed on the connected XTAL headset
  • If you want to distribute your built project, you need to copy the whole Build folder (containing .exe binary, Engine folder and [project name] folder) – the VRG plugin is automatically integrated in the build files

This page was last modified on March 21st, 2023 at 12:14

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