Changelog

1.1.0.45

October 23rd, 2025
  • Updated Somnium Service to version 2.8.0. 
    • New somnium software components replace legacy vrg components. 
      • Legacy components will be disabled automatically but may still be present on your system. 
    • New somnium configuration files, and folder structure. 
      • These are not compatible with legacy configuration files, so any changes to Somnium configuration will need to be reapplied manually in Somnium VR1 Tool. 
    • Updated payloads and dependencies. 
  • Updated Somnium OpenXR Runtime to version 1.0.0. 
    • Improved performance with most OpenXR applications (approximately 30-40% increase when compared to previous stable version). 
    • Added support for multiple display frequencies (72Hz, 90Hz, 120Hz [experimental]). 
      • The display mode can be changed on Headset-Screen page, but it requires compatible firmware version (1.1.5.128). 
    • Compatibility fixes for NVIDIA RTX 50xx GPUs. 
    • Mixed Reality updates: 
      • Improved image quality, auto exposure, and color profiles. 
      • Added new ultrawide MR camera mode (3968×2352,75FPS). 
      • Added new compensation options (Mixed Reality – General page). 
    • Eye Tracking updates: 
      • Improved eye tracking algorithms (better calibration, more precise tracking). 
      • Added special eye tracking calibration mode for VROptician lenses (to make calibration with lenses easier). To use this mode enable the Lens Inserts option on the Headset – Eyes page before calibrating the eye tracking. 
      • Added additional eye tracking info messages to in-headset overlay. 
    • OpenXR Runtime status and installation: 
      • Improved OpenXR Runtime installation process.  
      • Added info about currently active OpenXR Runtime to Software – Drivers page. 
      • Added periodic check of OpenXR Runtime, to dynamically reflect any OpenXR changes made outside Somnium VR1 Tool. 
    • Software compatibility: 
      • Compatibility fixes for Unreal Engine 5.2 and newer. 
      • Compatibility fixes for OpenKneeBoard. 
      • Added support for dynamic foveated rendering in MSFS 2024. 
      • Improved compatibility with other OpenXR applications (DCS, iRacing, LMU, Falcon BMS, Autodesk VRED, etc.). 
    • Improved tracker-based motion cancellation for motion platforms. 
  • Updated Somnium SteamVR Driver to version 3.5.0. 
    • Improved rendering pipeline. 
      • SteamVR now controls the whole rendering process and directly communicates with Somnium displays. 
      • Higher resolution of lens warping mesh. 
    • Added support for multiple display frequencies (72Hz, 90Hz, 120Hz [experimental]). 
      • The display mode can be changed directly in SteamVR Settings – General menu, but it requires compatible firmware version (1.1.5.128). 
    • Disabled UI elements in Somnium VR1 Tool which are not functional in SteamVR Driver mode (including info tooltip). 
    • Added native SteamVR overlays (Virtual Desktop, Eye Tracking, Mixed Reality). 
      • These overlays are now processed directly by SteamVR, so they are visible in SteamVR VR View window and Overlay Viewer. 
  • Updated Ultraleap Runtime to version 6.1.0.1. 
  • Somnium VR1 Tool UI changes: 
    • Added custom Fan Speed options (Headset – Power page). 
    • Updated text and UI on some Setup Wizard pages to be more user-friendly. 
    • Added new functionality for hardware buttons (Eye Tracking toggle, separate Simple and Advanced Eye Calibration, separate action for Passthrough and Masked Mixed Reality). 
    • Added separate option for changing top and bottom vertical FOV (Headset – Advanced page). 
    • Added total vertical and horizontal FOV values (Headset – Advanced page). 
    • Added new option to enable detailed advanced logs (Software – Drivers page). 
  • Known issues:
    • 120 Hz might cause image artifacts on some PC setups, so this mode is still considered experimental. 
    • VR Controllers are not supported in Somnium OpenXR Runtime. 
    • Spacewarp functionality is currently experimental and may not work correctly on all PC/software setups. 
    • MSFS 2024 – Switching between desktop and VR mode repeatedly can cause drop in performance/FPS. If this issue occurs, we recommend restarting MSFS 2024. 
  • Notes:
    • This version was also released in Standalone edition as version 1.1.0.122.

1.0.4.109 – Somnium SDK Beta5

August 12th, 2025
  • Added overlays to SteamVR driver (Mixed Reality, Virtual Desktop, Eye Tracking).
  • Added simple Eye Tracking calibration.
  • Fixed Virtual Desktop default position.
  • Re-enabled foveated rendering status information.
  • Added spacewarp functionality (experimental).
  • Added tracking origin offsets.
  • Added new option to enable detailed advanced logs.
  • Added support for dynamic foveated rendering in MSFS 2024.
  • Fixed OpenXR compatibility with Le Mans Ultimate and MSFS 2020.
  • Improved mixed reality behavior and added new compensation options for mesh masking.
  • Eye tracking improvements.
  • Other additional fixes and improvements.
  • Known issues:
    • 120 Hz might cause image artifacts on some PC setups.
    • VR Controllers are not supported in native OpenXR.
    • Spacewarp functionality is currently experimental and may not work correctly on all PC/software setups.
    • When SteamVR Driver is used VR View functionality can’t be enabled from Somnium VR1 Tool (use SteamVR VR View instead).

1.0.3.98 – Somnium SDK Beta4

June 6th, 2025
  • Eye-tracking improved algorithms (better calibration, more precise tracking).
  • Added eye tracking trail/heatmap visualization and option to disable/enable eye tracking after calibration.
  • Special eye-tracking calibration mode for VROptician lenses (to make calibration with lenses easier).
    • To use this mode enable the Lens Inserts option on the Settings – Headset – Eyes page before calibrating the eye tracking.
  • RTX 5090 compatibility fixes.
  • Mixed Reality improvements (image quality and usability).
  • Motion Cancellation support (tracker-based).
  • OpenKneeBoard compatibility support.
  • Option to set FOV to lower values (60° in both vertical and horizontal FOV), and option to set render resolution up to 200%.
  • Added total vertical and horizontal FOV values to Settings – Headset – Advanced page.
  • Info about running application name is now available in Connected Device section.
  • SteamVR adjusted warping (higher resolution warping mesh).
  • Fix for checking correct SteamVR Somnium driver status and ability to enable/disable it from Somnium VR1 Tool.
  • Other smaller fixes and improvements.
  • Known issues:
    • 120 Hz might cause image artifacts on some PC setups.
    • Enabling mixed reality or virtual desktop overlays can cause small image stuttering on some PC setups.
    • Simple eye tracking calibration and Measure IPD functionality is currently not available.
    • Virtual Desktop doesn’t automatically reset position after it is enabled (use manual Reset from Somnium VR1 Tool instead).
    • Info about foveated rendering state is not available in Somnium VR1 Tool (foveated rendering status in Connected Device section will always show a grey dot even if foveated rendering is active).
    • VR Controllers are not supported in native OpenXR.
    • Spacewarp functionality is not yet available.
    • Overlays in SteamVR are not available, and most of the Somnium VR1 Tool options are currently not working with SteamVR driver.
    • Tracking origin offsets are not available.

1.0.3.95 – Somnium SDK Beta3 hotfix

May 2nd, 2025
  • Fixed process freeze issue in DCS.
  • Fixed iRacing crash when mixed reality cameras are connected.
  • Fixed application crash when enabling mixed reality with Nvidia sharpening.
  • Known issues:
    • 120 Hz might cause image artifacts on some PC setups.
    • Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
    • VR Controllers are not supported in native OpenXR.
    • Motion cancellation is not yet available.
    • Spacewarp functionality is not yet available.
    • SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.

1.0.3.93 – Somnium SDK Beta3

April 23rd, 2025
  • iRacing OpenXR compatibility fix.
  • Mixed Reality color & image improvements.
  • Improved image warping.
  • Eye tracking functionality added (only advanced calibration is available for now).
  • Foveated rendering functionality added (both static + dynamic). Tested in DCS (requires enabling Quad Views option in DCS VR settings) and Unreal Engine.
  • Buttons functionality added. Additional new button actions are available (separate action for passthrough and masked mixed reality, separate action for eye tracking calibration).
  • Stability & performance improvements.
  • Other bug fixes & improvements.
  • Known issues:
    • 120 Hz might cause image artifacts on some PC setups.
    • Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
    • VR Controllers are not supported in native OpenXR.
    • Motion cancellation is not yet available.
    • iRacing doesn’t load when MR USB cables are connected.
    • Spacewarp functionality is not yet available.
    • SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.

1.0.3.89 – Somnium SDK Beta2

March 8th, 2025
  • Added Mixed Reality capabilities
  • Added VR upscaling algorithms
  • Minor bug fixes and improvements
  • Known issues:
    • OpenXR runtime is not compatible with iRacing.
    • Eye tracking and foveated rendering functionality is not yet available.
    • Motion cancellation is not yet available.
    • Spacewarp functionality is not yet available.
    • SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.

1.0.3.83 – Somnium SDK Beta1

February 19th, 2025
  • Added support for multiple display frequencies (72Hz, 90Hz, 120Hz).
  • Better performance with native OpenXR runtime (approximately 30-40% increase when compared to previous version).
  • Potential audio bug fix (robo voice).
  • Full compatibility with Unreal Engine 5.2 and newer.
  • Known issues:
    • This beta version is designed to test only features mentioned above using native OpenXR runtime and it does not support additional functionality such as: foveated rendering, upscaling, spacewarp, overlays, VD, buttons, MR etc.
    • SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.

1.0.3.43

December 5th, 2024
  • Additional fix for flashing black stripes while using SteamVR driver.
  • Fixed tracking initialization issues in OpenXR applications.
  • Added option to disable spacewarp functionality (Rendering page).
  • Added color enhancer option for mixed reality (MR Exposure page).
  • Adjusted default mixed reality exposure values.
  • Fix for OpenXR DirectX12 compatibility issues.
  • Known issues:
    • Somnium OpenXR Runtime 4.8.2 is not compatible with Unreal Engine 5.2 and newer.
      • For now we recommend using either SteamVR plugin or SteamVR OpenXR runtime with those versions of Unreal Engine.
    • Mixed reality image is not shown when Blending is set to 100% (Mixed Reality – General page).
  • Notes:
    • This version was also later released in Standalone edition as version 1.0.3.96.

1.0.2.41

November 14th, 2024
  • Partial fix for flashing black stripes while using SteamVR driver (depends on specific PC setup).
  • Fixed crash in SteamVR when activating the Calibrate Head Pose function (Eyes page).
  • Added measured IPD visualization to SteamVR driver.
  • VR View optimization (VR View will not limit the rendering pipeline).
  • Fixed Somnium VR1 Tool list in Windows Apps to only show the latest installed version.
  • Other minor improvements and fixes.

1.0.1.37

November 1st, 2024
  • Fixed perceived delay of the VR movement vs physical movements.
  • Fixed low FOV problems to allow for the full FOV of the headset to be utilized.
  • Changed default rendering resolution to 80%.
  • Added option to set custom keyboard shortcut in the Buttons tab.
  • Updated algorithm for mixed reality latency compensation.
  • Fixed IPD values displayed in Connected Headset section and in the Eyes tab.
  • Added capability to switch FOV and resolution without restarting SteamVR.
  • Fixed FPS counter in Somnium VR1 Tool when using SteamVR.
  • Fixed measure IPD and eye tracking functionality in SteamVR.

1.0.0.28

September 26th, 2024
  • First release of Somnium VR1 Tool

This page was last modified on October 23rd, 2025 at 13:20

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