Changelog
1.0.3.98 – Somnium SDK Beta4
June 6th, 2025
- Eye-tracking improved algorithms (better calibration, more precise tracking).
- Added eye tracking trail/heatmap visualization and option to disable/enable eye tracking after calibration.
- Special eye-tracking calibration mode for VROptician lenses (to make calibration with lenses easier).
- To use this mode enable the Lens Inserts option on the Settings – Headset – Eyes page before calibrating the eye tracking.
- RTX 5090 compatibility fixes.
- Mixed Reality improvements (image quality and usability).
- Motion Cancellation support (tracker-based).
- OpenKneeBoard compatibility support.
- Option to set FOV to lower values (60° in both vertical and horizontal FOV), and option to set render resolution up to 200%.
- Added total vertical and horizontal FOV values to Settings – Headset – Advanced page.
- Info about running application name is now available in Connected Device section.
- SteamVR adjusted warping (higher resolution warping mesh).
- Fix for checking correct SteamVR Somnium driver status and ability to enable/disable it from Somnium VR1 Tool.
- Other smaller fixes and improvements.
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
- Enabling mixed reality or virtual desktop overlays can cause small image stuttering on some PC setups.
- Simple eye tracking calibration and Measure IPD functionality is currently not available.
- Virtual Desktop doesn’t automatically reset position after it is enabled (use manual Reset from Somnium VR1 Tool instead).
- Info about foveated rendering state is not available in Somnium VR1 Tool (foveated rendering status in Connected Device section will always show a grey dot even if foveated rendering is active).
- VR Controllers are not supported in native OpenXR.
- Spacewarp functionality is not yet available.
- Overlays in SteamVR are not available, and most of the Somnium VR1 Tool options are currently not working with SteamVR driver.
- Tracking origin offsets are not available.
1.0.3.95 – Somnium SDK Beta3 hotfix
May 2nd, 2025
- Fixed process freeze issue in DCS.
- Fixed iRacing crash when mixed reality cameras are connected.
- Fixed application crash when enabling mixed reality with Nvidia sharpening.
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
- Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
- VR Controllers are not supported in native OpenXR.
- Motion cancellation is not yet available.
- Spacewarp functionality is not yet available.
- SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
1.0.3.93 – Somnium SDK Beta3
April 23rd, 2025
- iRacing OpenXR compatibility fix.
- Mixed Reality color & image improvements.
- Improved image warping.
- Eye tracking functionality added (only advanced calibration is available for now).
- Foveated rendering functionality added (both static + dynamic). Tested in DCS (requires enabling Quad Views option in DCS VR settings) and Unreal Engine.
- Buttons functionality added. Additional new button actions are available (separate action for passthrough and masked mixed reality, separate action for eye tracking calibration).
- Stability & performance improvements.
- Other bug fixes & improvements.
- Known issues:
- 120 Hz might cause image artifacts on some PC setups.
- Only advanced eye calibration is currently available, and it is not possible to manually enable/disable eye tracking (eye tracking is started automatically after a successful calibration).
- VR Controllers are not supported in native OpenXR.
- Motion cancellation is not yet available.
- iRacing doesn’t load when MR USB cables are connected.
- Spacewarp functionality is not yet available.
- SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
1.0.3.89 – Somnium SDK Beta2
March 8th, 2025
- Added Mixed Reality capabilities
- Added VR upscaling algorithms
- Minor bug fixes and improvements
- Known issues:
- OpenXR runtime is not compatible with iRacing.
- Eye tracking and foveated rendering functionality is not yet available.
- Motion cancellation is not yet available.
- Spacewarp functionality is not yet available.
- SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
1.0.3.83 – Somnium SDK Beta1
February 19th, 2025
- Added support for multiple display frequencies (72Hz, 90Hz, 120Hz).
- Better performance with native OpenXR runtime (approximately 30-40% increase when compared to previous version).
- Potential audio bug fix (robo voice).
- Full compatibility with Unreal Engine 5.2 and newer.
- Known issues:
- This beta version is designed to test only features mentioned above using native OpenXR runtime and it does not support additional functionality such as: foveated rendering, upscaling, spacewarp, overlays, VD, buttons, MR etc.
- SteamVR driver is included in this beta, but only basic rendering is available, so we do not recommend testing SteamVR with this version.
1.0.3.43
December 5th, 2024
- Additional fix for flashing black stripes while using SteamVR driver.
- Fixed tracking initialization issues in OpenXR applications.
- Added option to disable spacewarp functionality (Rendering page).
- Added color enhancer option for mixed reality (MR Exposure page).
- Adjusted default mixed reality exposure values.
- Fix for OpenXR DirectX12 compatibility issues.
- Known issues:
- Somnium OpenXR Runtime 4.8.2 is not compatible with Unreal Engine 5.2 and newer.
- For now we recommend using either SteamVR plugin or SteamVR OpenXR runtime with those versions of Unreal Engine.
- Mixed reality image is not shown when Blending is set to 100% (Mixed Reality – General page).
- Somnium OpenXR Runtime 4.8.2 is not compatible with Unreal Engine 5.2 and newer.
- Notes:
- This version was also later released in Standalone edition as version 1.0.3.96.
1.0.2.41
November 14th, 2024
- Partial fix for flashing black stripes while using SteamVR driver (depends on specific PC setup).
- Fixed crash in SteamVR when activating the Calibrate Head Pose function (Eyes page).
- Added measured IPD visualization to SteamVR driver.
- VR View optimization (VR View will not limit the rendering pipeline).
- Fixed Somnium VR1 Tool list in Windows Apps to only show the latest installed version.
- Other minor improvements and fixes.
1.0.1.37
November 1st, 2024
- Fixed perceived delay of the VR movement vs physical movements.
- Fixed low FOV problems to allow for the full FOV of the headset to be utilized.
- Changed default rendering resolution to 80%.
- Added option to set custom keyboard shortcut in the Buttons tab.
- Updated algorithm for mixed reality latency compensation.
- Fixed IPD values displayed in Connected Headset section and in the Eyes tab.
- Added capability to switch FOV and resolution without restarting SteamVR.
- Fixed FPS counter in Somnium VR1 Tool when using SteamVR.
- Fixed measure IPD and eye tracking functionality in SteamVR.
1.0.0.28
September 26th, 2024
- First release of Somnium VR1 Tool
This page was last modified on June 12th, 2025 at 9:19
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