Advanced
Advanced page can be used to switch to a Custom profile and change FOV values and other advanced settings.
- Profile
- Can be used to switch to a custom profile.
- If Somnium VR1 profile is selected, the default profile values will be used, and you won’t be able to change the additional options on this page.
- Field of View
- Total Vertical FOV
- Shows total vertical field of view (sum of bottom and top vertical angles).
- Total Horizontal FOV
- Shows total horizontal field of view (twice the value of horizontal peripheral angle).
- Vertical Angle Bottom
- Can be used to change the bottom part of vertical field of view.
- Vertical Angle Top
- Can be used to change the top part of vertical field of view.
- Horizontal Inner Angle
- Can be used to change the horizontal field of view on the inner part (between the center and nose).
- This value controls how much overlap there will be between images for left and right eye, so it doesn’t count to the total horizontal FOV value.
- Horizontal Peripheral Angle
- Can be used to change the horizontal field of view on the peripheral part (between the center and outer edge).
- This value multiplied by 2 corresponds to the commonly used total horizontal FOV (so for example if Horizontal Peripheral is set to 62°, the total horizontal FOV is 124°).
- Reset to Default Values
- Allows resetting the Field of View options to their default values.
- Total Vertical FOV
- Correction
- Eye Relief Offset
- Can be used to set the distance offset between the lens and the eye (for most users the 0mm value will work the best).
- Reset to Default Values
- Allows resetting the Eye Relief Offset options to the default value.
- Canted Rendering
- Can be used to switch between canted (non-parallel) rendering and standard parallel rendering.
- Make sure to restart the end VR application after changing this option.
- Canted rendering will only work correctly in applications that support non-parallel cameras.
- Eye Relief Offset
This page was last modified on November 12th, 2025 at 16:45
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