Eyes

Eyes page contains all IPD and eye tracking related options.

  • Calibration
    • Calibrate Eye Tracking
      • You can start the eye tracking calibration. The type of used calibration depends on the state of Calibration Mode switch in Eye Tracking section below.
  • IPD
    • Shows current IPD value corresponding to the position of the physical slider on the bottom of the headset.
  • Eye Tracking
    • Enable
      • Allows enabling or disabling the eye tracking.
      • Eye tracking can be either used for foveated rendering (if VR application supports it), or the eye tracking results can be visualized in real-time (see Heatmap options below).
    • Calibration Mode
      • You can select which mode will be used for eye tracking calibration.
      • Simple mode uses a simple one-point pattern for calibration.
      • Advanced mode uses a seven-point calibration pattern for better eye tracking precision.
    • Autostart
      • If Autostart is enabled, eye tracking will be automatically started after successful calibration.
    • Lens Inserts
      • Use this option if your headset is equipped with dioptric lens inserts and the standard calibration fails.
      • When this option is enabled the eye tracking algorithm will be limited to smaller area closer to the center of the lenses.
  • Heatmap
    • This section is only available when eye tracking is calibrated and running.
    • Heatmap Type
      • You can select a type of eye tracking visualization.
      • Trail type will show a temporary visualization which disappears after few seconds, so it will always show only the latest areas which user was looking at.
      • Heatmap type will show a persistent heatmap which adds intensity to areas over time as user is looking at them.
    • Clear Heatmap
      • Can be used to clear the currently displayed eye tracking visualization.
    • Capture Heatmap
      • Enables or disables capturing of the heatmap data.
      • If this is disabled no new heatmap data will be recorded, but old data can still be displayed.
    • Show Heatmap
      • Shows or hides the eye tracking visualization inside the headset and in the VR View window.
      • Be aware that this will influence the eye tracking results slightly, as user will often focus on the eye tracking visualization itself instead of the VR scene.
    • Heatmap Resolution
      • Can be used to change the resolution of displayed eye tracking visualization.
    • Heatmap Opacity
      • Can be used to change the opacity of displayed eye tracking visualization.

This page was last modified on November 12th, 2025 at 16:01

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