Eyes

Eyes page contains all IPD and eye tracking related options.

  • Calibration
    • Measure IPD
      • You can start the Measure IPD function to measure the pupillary distance. The results will be shown as an info overlay inside the headset.
    • Calibrate Head Pose
      • Shows a simple vertical position overlay inside the headset to help with finding ideal position of the headset on users’ face.
    • Calibrate Eye Tracking
      • You can start the eye tracking calibration. The type of used calibration depends on the state of Calibration Mode switch in Eye Tracking section below.
  • IPD
    • Shows current IPD value corresponding to the position of the physical slider on the bottom of the headset.
  • Eye Tracking
    • Enable
      • Allows enabling or disabling the eye tracking.
      • Eye tracking can be either used for foveated rendering (if VR application supports it), or the eye tracking results can be visualized in real-time (see Heatmap options below).
    • Autostart
      • If Autostart is enabled, eye tracking will be automatically started after successful calibration.
    • Calibration Mode
      • You can select which mode will be used for eye tracking calibration.
      • Simple mode calibration uses the same one-point pattern as the Measure IPD function.
      • Advanced calibration uses a seven-point calibration pattern for better eye tracking precision.
  • Heatmap
    • This section is only available when eye tracking is calibrated and running.
    • Heatmap Type
      • You can select a type of eye tracking visualization.
      • Heatmap type will show a persistent heatmap which adds intensity to areas over time as user is looking at them.
      • Trail type will show a temporary visualization which disappears after few seconds, so it will always show only the latest areas which user was looking at.
    • Clear Heatmap
      • Can be used to clear the currently displayed eye tracking visualization.
    • Enable Heatmap
      • Shows or hides the eye tracking visualization inside the VR View window.
    • Show Overlay
      • Shows or hides the eye tracking visualization inside the headset.
      • Be aware that this will influence the eye tracking results slightly, as user will most likely sometimes focus on the eye tracking visualization itself.
    • Heatmap Resolution
      • Can be used to change the resolution of displayed eye tracking visualization.
    • Heatmap Opacity
      • Can be used to change the opacity of displayed eye tracking visualization.

This page was last modified on May 14th, 2025 at 13:50

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